
- DARKEST DUNGEON 2 PATCH NOTES UPDATE
- DARKEST DUNGEON 2 PATCH NOTES FULL
Start sinister roguelike adventures with Darkest Dungeon 2 During the Steam Next Fest, Darkest Dungeon 2 was available for testing as a demo until February 13. As the developers now officially announced, the eagerly awaited gothic horror roguelike will already reach 1.0 on May 8, 2023, and will then also become available on Steam. More impressive dark places to crawl throughįans won’t have to wait much longer.Darkest Dungeon 2 Patch Notes summary for February 14.
DARKEST DUNGEON 2 PATCH NOTES UPDATE
Brand new “Suffer No Sin” Update for Early Access released.Start sinister roguelike adventures with Darkest Dungeon 2.Hero base HP has been lowered by 10% across the board, to adjust for food being used to buff HP. You can always add a Roast Pig feast on top of everything else. So choose your best food item to feed them. Those buffs will last for the entire next region.Įach hero can only eat one meal (consume one food item) in each Inn. Food is instead used to buff Max HP and also buff other stats. Now, HP is always fully healed when arriving at the Inn. Before, food was used primarily to heal HP at the Inn. The function of food has been redesigned. The goal of this feature is to establish power scaling and threat escalation as you approach the Mountain, while also slightly lowering region 1 difficulty so it’s easier to get your expedition started.
DARKEST DUNGEON 2 PATCH NOTES FULL
By the third full region, they should be mostly harder than before. Thus, monsters should be a little easier than before when you are in the first region. Related: we’ve lowered base monster HP and damage by 20%.
Lair bosses and corpses will never be Ordained. When in the third full region past the valley, 80% of monsters will spawn as Ordained. When in the second full region past the valley, 40% of monsters will spawn as Ordained. When in the first full region past the valley, 10% of monsters will spawn as Ordained. The chance of a monster being Ordained increases as you approach the Mountain. These powers vary based upon which Confession you signed at the outset of your journey. The blessing increases the monster’s damage, health, speed, and some other stats. Monsters now have a chance to spawn as “Ordained”, which means that they are blessed with extra power by the end boss for that Confession/Act. Added the Resentment narration and artwork. Reformatted the Denial narration to match the new presentation. Art panels have been added to support the main narrative. Each Confession now has an intro, repeatable lines, and an outro that tells the game story at run start and upon successful final boss kill. Main story narration has been moved from the Valley to the Void. Narrative presentation has also had an overhaul: This milestone introduces the next Confession/Act 2, with new story content and a new final boss. Sign your confession anew, and face the personification of your second sin. Redemption demands an acknowledgement of failures past. New narration - the Academic (Wayne June) reflects on the decline of the coastal population. All new combat score by the inimitable Stuart Chatwood. A New Lair Boss lurks just beneath the tideline. 7 new monsters, from the gestating Cabin Boy to the imposing Docker. The Shroud is a new full-sized region packed with a complete faction of amphibious horrors and a terrible threat from the lowest depths of the sea floor. Driven to a debased worship of the sea, the denizens of the coastal regions have taken to the water…and been changed by it. Your coach will find no easy purchase on the rotted, salt-soaked planks and jetties that connect the waterlogged homes of the Fisherfolk. It will be moved to the Live Branch after we have verified there are no critical issues. "The Shroud of the Deep" will be available on the Experimental Branch Wednesday May 18th. We are excited to release the next update to Darkest Dungeon II! Here's an excerpt from the fairly extensive patch notes: “Propriety floats listless on the tide, brined in noxious degradation.” This update introduces a new area inhabited by amphibious horrors, a new act with its own final boss, updated systems, bug fixes, and more. It's currently available on the experimental branch, but should soon be graduating to the live one. Red Hook Studios has put together a new early access update for Darkest Dungeon II.